Agent Washington (
vengefulagent) wrote2014-04-27 10:08 pm
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Entry tags:
♜ App for Sanctum
Name: Jchan
Contact Information: I can be PMed through my personal journal (or Raleigh's or Wash's); email: vampwrite@gmail.com, plurk: vampydirector. I have AIM and Skype as well, but I'll give that out if people ask.
Personal Journal:
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Age: Definitely over 18.
Characters Played: Raleigh Becket (AU)
Who Referred you: Me!
Name: Agent Washington (aka "Wash", aka "Recovery One", aka "David (Last name unknown)" )
Fandom: Red vs Blue
Age: Very early thirties
Canon Point: Pre-Recovery One, at the start of the Meta's Freelancer murder spree. (Two agents are dead, and the third, York's, and North's deaths haven't happened yet.)
Original Universe or Alternate Universe? OU
Personality:
Wash is very complicated, which...actually feels like an understatement considering the kind of person he used to be, how things had changed him and the kind of person he is now.
First and foremost, Wash is a soldier. Always will be. He is cold and very professional, and presents himself in a manner that is very clear--on the surface. But as he doesn't make it a habit of showing what's under that surface and in the inner depths of his mind, he technically is being clear with the people he works and interacts with. However, one should not mistake his professional courtesy as him being friendly. He has a job to do and would prefer to get it done and over with, and he definitely isn't there to hold anyone's hand or anything. He doesn't truly trust people; that sort of sentiment has led to him being betrayed many times in the past. A small part of him still, deep down, wants to give the benefit of a doubt, but he's still on guard at all times. (He only gives a semblence of trust to people he has to work with so he can get the job done. It's not actual trust by any means.) By now, he expects that sort of betrayal from people he works with, and when he is betrayed, it hardens him and makes him just that much more bitter about it.
Secondly, he used to be a very loyal soldier to Project Freelancer and the Director
Wash isn't driven by a "What's in it for me?" mentality. He isn't in it for any monetary reward or compensation, recognition, or anything. He follows orders and does what he does to accomplish his missions (and if doing so brings him closer to his goal of bringing down PF, all the better) and that's that. And he really doesn't like it when things or people prevent him from doing so. He doesn't like to be slowed down while he's in the middle of a mission. It jeopardizes his mental timetable and besides, any meddling in his affairs means that he's that much farther away from accomplishing his objective--and more importantly, it gives the object of his mission that much more time to escape him. If someone isn't listening to his orders, he's more than likely to take things into his own hands and just do it himself rather than continue to waste time and argue.
If you dick around with him, you might not like what you get in return. Of course, depending on how badly you dick him around, you could just get a sarcastic remark, but even in that short amount of time, he's probably already written you off as an idiot. (He's a pretty good judge of character in that short amount of time, as well as a judge in how fast he can take care of you if you'll pose a problem for him.) If you continue to mess with him and piss him off? He won't hesitate to put you in your place, or just punch you to get you to shut up--and that goes for annoying or irritating him, too. If you don't listen to him, he will make you listen one way or another. However. If you earn his ire, or--god help you--you betray him in any way? Let's put it this way: things will not end well for you. Freelancers are known as cold motherfuckers for a reason. If someone or something poses a threat to his mission, he will take care of it so it's no longer an issue. To him, it's just a preventative measure so no one can get hurt and so his mission progress isn't hampered. (But uh, if you really did piss him off and pushed him to a point where he killed you (and where killing you is a good thing for the mission), he is the type of guy who will make damn well sure you are dead and he may go overboard about it (like, say, completely desecrating a body with more bullets, grenades, flamethrowers, and explosions.) It'll be very satisfying. ...Look, he's the guy they send out to blow up his old friends and colleagues after recovering the important and expensive bits so no one else can get their hands on the Freelancer armor and most likely use it as evidence against the program. It'll do things to a guy.)
Beneath all the bitterness, there is a man who buries the truth of what he knows in a neat little corner of his mind so he can reveal it all when the time is right. He is anything if not incredibly patient. Everything that he knows, he'll only reveal about ten percent of it if pushed, none if he's not, and he'll never reveal his real intentions or knowledge about something until the very moment he absolutely has to. He plays a long game; a very long game, and doesn't care if he has to tell a little white lie or twist the truth a bit along the way. Or he'll avoid the subject altogether, possibly afraid of exposing what he knows--but what most likely is the case is that he simply doesn't care to beat a dead horse. He's heard everything already and just wants to move on from it, focusing on what's important at that point in time. Of course, if you do get him talking, he will talk and talk at length until he's said what he thinks is enough to satisfy you.
Because of everything that has happened to him--Epsilon, Epsilon's memories wrecking havoc on his own mind and causing severe mental instability for a chunk of time (and arguably, remnants of that instability are still there on the fringes), seeing so many of his friends die or betray the project--he'd very much rather go it alone when he can, but unlike others who might try to go that route, he knows when that mentality won't get the job done. See, Washington is incredibly smart and perceptive, picking up on things that others haven't or probably haven't noticed, either through listening or observing what's going on around him (but he tends to lean towards the aural observations than the visual). He has quite a lot of common sense, but even he can be bested at times. He certainly isn't perfect and he tries to learn from his mistakes; the keyword being "tries". He doesn't always, unfortunately, as one would note from his past encounters with people (that or he's just had a shitty selection of people to hang out with). On occasion, he does show genuine concern when people are hurt and he does care enough to make sure they are looked after properly--but that's also him being a professional and looking after his fellow soldier. He'll even explain what something is to keep his fellow soldiers up-to-date on things they really ought to have known in the first place. But...that's okay. He doesn't quite seem to mind catching people up on information so that they're all on the same page. He'll even easily team-up with people and offer them assistance without a single thought, but like many things, that goes back to his being a trained soldier and part of a team.
Probably the biggest and complicated facet of his personality is his mental state, the stuff he keeps beneath that professional veneer. He maintains that he's better and completely sane, though the profile PF has on him says otherwise. Work long enough with the guy, and you just might see a slightly unhinged part of him come through even while he maintains a normal exterior (though some could see it as his old self showing, but when someone has questionable mental stability, it's kinda hard to tell.) For a time after Epsilon was implanted, he did have trouble distinguishing his thoughts from that of the ones left behind by the AI even long after it had been removed, and that's probably still there to some very small degree, but he won't let any of that on. The more time he puts between the incident and the present, the better of he'll be. He knows his mind took a beating after getting that flood of memories (though it wasn't a complete transfer of memories; a lot of flashes of things but it was enough for him to put the pieces together), and it won't ever be the same though that incident did happen some years ago. But he does manage to do quite well for someone who learned so much in such a short amount of time. Not having Epsilon in his head has helped that, though he still remembers everything. He can get a little one-track minded, but then again, focusing on a very dangerous enemy that's tracking down fellow Freelancers and indiscriminately killing simulation soldiers for no reason tends to do that to a guy. Sometimes, his mind does drift away in the middle of a situation and he gets lost in his own thoughts--but more so because he's remembering or maybe even trying to sort things out in there. Who knows... He has a lot of things going on in his mind, some very heavy things that he probably would need a first-class therapist to help him out with. It doesn't help that he also has one hell of a memory (and some could argue it's borderline eidetic.) He's quietly vindictive and holds grudges for a very, very long time. Those feelings are as fresh as they were from day one; possibly even more so.
Those who knew him before the crash of the "Mother of Invention" and before Epsilon will definitely notice he's not the same dorky, awkward boy scout. This is the same guy who got dragged through a section of space by his codpiece because he was too afraid to fully use his jetpack. This is the same guy who got chased around a battlefield by a Warthog not five minutes after he used his miniature EMP armor enhancement to stop one. This is the same guy who used a silly straw in his drinks and ate a banana without taking his helmet off because keeping it on made him that much more efficient. And this is the same guy who believed for a good few seconds that his penis could be inverted as a side-effect of the AI implantation. Buried underneath everything in his mind, that person is still there. Every now and then, one might see a peek of a man who can joke with his comrades about things, spout out a wry observation, and maybe even smile, but they are only ever just glimpses, but it does show what he once was before everything; before the war, and before Project Freelancer--and maybe he can get there again someday. However, it will take a long time for him to show much of that side of him. He's no longer that person, just in the same way that he's no longer someone called "David". He still tries to be a good man, though, despite knowing that technically PF has been the 'bad guys' for years.
Above all, though, Washington is a survivor. He survived the mental breakdown of his AI, survived his own, survived the betrayals and backstabbings, and so many, many other battles that have left him scarred physically and mentally. (And he'll survive so much more in his future.) But he doesn't show any angst about what has happened to him over the years, nor does he wallow in it; in fact, he's the type who would feel better after exacting his revenge. Wash actually meets each new challenge with a many layered response--but angst isn't really anywhere near it. He's professional first and foremost, and then he's sarcastic--but this is interchangeable with annoyance, and he can get annoyed pretty damn easily. It usually goes hand-in-hand with one another, and then there's this undertone of coldness. And then anger, but he keeps a lid on that for the most part--he's the calm, cool professional, after all. If he drops that professionalism--and it does slip when he's pissed--his voice can go all shrill and squeaky when he's angry, but his vocal anger leans towards the stern and lower register side, making him sound like someone one doesn't want mad for long. If someone has a problem with him, oh well, not his problem. Simple as that. He could be warm, cordial, and pleasant if he wanted to be, but the mood never really strikes him. He isn't a total heartless bastard, but he's not someone you go to for comfort. He sucks at the whole comfort thing anyway. And expressing emotions? Yeah, he sucks at that too. Always did. He also sucks about talking about himself and his past, but he never really did much of that in the first place.
For now, though, what you see is what you get, and maybe if you're lucky, you'll catch a brief moment of him genuinely caring before he once again puts you back at arm's length.
Background:
RvB on wiki, and Wikia's entry about Wash.
Other Notables:
-Wash is coming from a point in time where he thinks Carolina is dead (as well as Maine), and no one has seen York, North, and South since the crash of the "Mother of Invention".
-He's been uncertified Article 12 for some time and has been working as a Recovery Agent.
-Also, the Meta has started to find other stray Freelancers and is killing them in hopes of getting their AI, and no one knows who the Meta really is.
-He still never learned what happened to Georgia. He's probably better off not knowing.
-For a PB, I'm using Rupert Penry-Jones.
-Wash's age is a guess, thanks to not having any canon ages and the timeline, as a whole, can be a bit dodgy. He would have been around the same age as the twins, but it's been (if we treat each season of RvB as a year) about five-ish or so years since the end of the flashback portions of S10. So, he probably turned thirty not too long ago.
-Considering his combat skills with both guns and hand-to-hand weapons, Wash is most likely ambidextrous. He's a skilled fighter no matter what side he chooses to fight with; right or southpaw doesn't matter to him. He does tend to favor his right for most things, but going south paw on an opponent is a nice surprise, plus he's a faster knive fighter with his left hand. He has a very high accuracy rating with firearms and knives (but he's also no sniper. He doesn't have 100% accuracy.)
-He's also fast and agile, and thanks to years of wearing heavy armor, physically strong and can carry heavy weapons and use them without breaking a sweat.
-His armor had an enhancement at one point (a mini-EMP emittor), but when he was certified, that more than likely had been taken away and not given back when he returned to duty.
-The armor also has a strong magnetic system on his back and the side of his leg meant to hold his weapons in place. Presumably, it can be switched on and off, or else he'd be sticking to any nearby metallic surface at any given time.
-His armor also has the following functions: life support systems (good enough even for travel into space), motion tracking systems, voice amplifier, radio comm system for suit-to-suit and long-range communication with seemingly no range limit, biocomm (which could check on the health status of anyone in the squad and will display his own vitals and current suit condition in times of injury), a mission clock, camera to record footage of what he sees (with playback capability), and a display that shows certain battle stats (like how close/far a ricocheted bullet was from his position. (I'm expecting these abilities to be taken away, but am hoping the basic life support systems still stay.)
Inventory: (Note: If his armor and weapons need to be nerfed (ie: taking out tracking systems, armor enhancements, ammo, etc), it's no problem.)
-His full body armor
-Couple pairs of civvies (couple gray t-shirts with the Project Freelancer symbol on the left breast, green khakis, standard issue underwear)
-Pair of black boots
-Tool kit used in the recovery process (to convert AI units for transport, repair his guns, etc.)
-Standard issue battle rifle, no ammo, has an extra magazine but that's empty too.
-Standard issue magnum pistol, no ammo in chamber or magazine.
Note upon arrival:
-Washington's armor was stripped of the majority of its systems, leaving it a stylish and protective outfit without the enhancements.
-His rifle and pistol were swapped out for perfect replicas that shoot water rather than bullets.
-He received a cheese sandwich.
NETWORK SAMPLE:
-In which Wash meets a friend of Croix's, and things go off swimmingly.
-In which Wash and Sophie discuss the random things they've been shown that remind them of home, but both know none of it is real.
And just in case those don't work, here's this:
[Though the communications device is different--and in his opinion, impractical--he still understands the rudimentary functions. However, it doesn't mean it fits nicely over his helmet. Which it doesn't. So instead, he's left carrying everything he can't wear in one hand and holding the device up near his mouth as he walks.]
This is Agent Washington on an open channel, requesting assistance. I cannot establish contact with Command--[he pauses, correcting himself]--I mean, my headquarters back home. If there is a way of getting a message to them that I've been conscripted for another war that apparently takes precedence over the one I was already in. I think they'd like to know that, at least.
Barring that, can I get verification that the video I saw is the absolute truth? There...really are these zombie-like things around here? Seriously? There has to be some kind of supporting evidence for this kind of thing. A proper visual would be nice, but I'll settle for any first-hand accounts from other people who've been brought here. Like me. Against my will.
[Yeah, he's...not too happy at the moment, not that he was back home either after investigating the death of a second old comrade. But perhaps he'll find someone here who can tell him what the hell is going on.]
LOG SAMPLE:
-In which Washington and Croix Bartel go off-planet in search of one of the people in charge of Luministi, a lab recently used as the base of a secret reality TV show that has gained immense fame in one section of the galaxy--with unwilling participants (like Wash and Croix) as the "actors".